Docs / Using FramePort
Compatibility
FramePort's catalog has a tested recipe (the patches and settings that work) for many games, each marked as working, working with issues or not running: see the list of tested games. Other games get suggested patches, each with its reason. Every patch can be switched on or off under Customize on the game's page.
Got a game working? Share its recipe.

| Kind of game | On the Steam Frame |
|---|---|
| Quest games | Converted to OpenXR (the VR standard the Frame uses) by OVRPort and patched; they run in Lepton, Valve's Android runtime |
| Other Android VR apps using OpenXR (for example Pico builds) | Converted the same way; the other headset's own features and store services aren't available |
| Android apps without VR | Installed unchanged and shown as a window in the headset |
| PC VR games | On the Frame through Proton (experimental), or on your PC and streamed to the Frame: see PC VR games |
| Can't run | 32-bit-only or x86-only Android apps, apps for Pico's or HTC's own VR system, Android XR apps, and games that check their license through the Oculus app |
Automatic launch tests show that a game starts; only the headset shows whether it looks right.
