Docs / For developers

Install button

A button for web pages and READMEs that opens a game straight in FramePort. Clicking it hands FramePort an install link; FramePort shows what it would download and asks before it does anything (see Install links).

Install with FramePort

#Files

All files are in docs/badges/. Each SVG is self-contained (no external fonts or images), 216 × 60.

FileUse it for
install-with-frameport.svgEverywhere. No motion.
install-with-frameport-animated.svgGitHub READMEs and other pages that only allow images. The glow plays by itself every 6 seconds.
install-with-frameport-hover.svgWebsites where you can paste HTML. It glows while the pointer is on it, but only when its SVG code is in the page itself (see below).
install-with-frameport@2x.pngPlaces without SVG support (some forums, email). 432 × 120; show it at 216 × 60.

Both animated versions stop moving for visitors who turn on reduced motion in their system settings.

The button links to an install link, which names either a manifest or one file:

frameport://install?manifest=<URL-encoded https address of a manifest .json>
frameport://install?url=<URL-encoded https address of an .apk, a Linux build (.zip, .tar.*, .AppImage) or a Windows .exe>

The manifest is the FrameDrop format, which FramePort reads as it is:

{
  "schema": "framedrop.install/v1",
  "name": "My Game",
  "files": [{ "url": "https://example.com/my-game.apk", "sha256": "<64 hex digits>" }],
  "frameport": { "description": "One sentence about the game.", "icon": "https://example.com/icon.png" }
}

name becomes the game's title in Steam. sha256 is optional but recommended: FramePort checks the download against it. The frameport object is optional and ignored by FrameDrop; its icon and description are shown in the install question. Only public https:// addresses are accepted.

To build a link from Python: frameport.deeplink.make_link(manifest_url="https://…/my-game.json").

#On a website

Image version (any page):

<a href="frameport://install?manifest=https%3A%2F%2Fexample.com%2Fmy-game.json">
  <img src="install-with-frameport.svg" alt="Install with FramePort" width="216" height="60">
</a>

Hover version: paste the contents of install-with-frameport-hover.svg inside the link instead of the <img>, and give the link an accessible name:

<a href="frameport://install?manifest=https%3A%2F%2Fexample.com%2Fmy-game.json" aria-label="Install with FramePort">
  <svg …>…</svg>  <!-- the whole file -->
</a>

Host the files yourself, or load them from jsDelivr, which serves them with the right content type: https://cdn.jsdelivr.net/gh/spoopyghosty0/frameport@main/docs/badges/install-with-frameport.svg (replace main with a release tag such as v0.12.0 to pin a version; jsDelivr caches @main for up to 12 hours).

#In a GitHub README

GitHub removes links that don't start with https:// or http:// from READMEs, so a frameport:// link there is not clickable. Link the button to an https:// page instead, for example your release page with instructions, or FrameDrop's install page, which opens framedrop:// links (FramePort opens those too while Settings → Install links → framedrop:// is on):

[![Install with FramePort](https://cdn.jsdelivr.net/gh/spoopyghosty0/frameport@main/docs/badges/install-with-frameport-animated.svg)](https://framedropvr.com/install?manifest=https%3A%2F%2Fexample.com%2Fmy-game.json)

Use the animated or still SVG: GitHub shows SVGs as images, so the hover version doesn't react there.

#If a visitor doesn't have FramePort

A frameport:// link does nothing visible (or shows the browser's "no app for this link" message) when FramePort isn't installed. Put a line next to the button such as "Needs FramePort on Windows or Linux." On macOS, web pages can't hand links to FramePort yet: users paste the link into Add games → Add from a link….

#Usage rules

  • Keep the alt text "Install with FramePort".
  • Don't recolor, stretch, crop or redraw the button, and don't show it smaller than 40 px tall.
  • Leave some space around it (at least 8 px) so it doesn't touch other buttons.
  • It works on light and dark pages as it is; there is no light version.